Ok what exactly did you do with this? lots of color burn? adjustment layers? levels? god knows I'm not qualified to give advice but I'll give it a go, ok?
Actually, the color of that is in normal. While the manga scan is set to Linear Dodge. As in the colors then on top the manga scan. Then textures set in either Overlay, Burn, Soflight. Yeah.
Hmm.. Ok Do you still have that .psd file? We can edit that :D If not, we can start anew. This is what I do:
1) Think Image. Don't think of the textures or the lights or effects. (So, yes at this point get rid of the textures.) 2) To deal with less complications: Set your Base to Normal. Multiply is fine if you plan on coloring below. 3) Now, Color. DON'T Color and THINK about the textures. Color and imagine how your image will look like. 3a) Do you believe in exclusion layers? If so put an exclusion layer first, then color. YOu need not be a exclusion hardcore and set it to 100%. Depending on the image and the color output, a 10% exclusion could work. 3b) Do you duplicate base and set it to softlight?
If you use any of these methods, adjust color opacity. If you're a fan of softlight, you may not need to adjust opacity. Colors are usually set to Multiply. I set them to Linear Burn to make them less dull.
On the headache of Textures:
4) OVERLAY is a slightly WILD layer type. So if you're gonna use it, experiment on different opacities. I only use overlay when I want to a) create a light effect b) experiment lulz
5) Be considerate when using COLOR BURN. You need not set it 100% all the time. For most icons above I used 50% or less (sometimes I don't burn) depending on how sharp the base and how dull the texture. If you think the Base image lines are too prominent already.. try that Saturation Adjustment Layer. :D
♥ I understand it's different when treating a screencap. Now you have to teach me how to cure teh screencaps lulz. ♥
Thanks so much Timi~!! I will start with a new one this time. Ugh, I lost the orig pic..which is bigger.
I also saw the tutorial~! Yey~! XD, I will seriously try that today. Thanks so much!
As for screencaps. It's just a matter of Saturation Layers, Curves, Color Layers(either set to Softlight, Overlay, Multiply, and changed opcaities). And some stuff like that. Sorry, I suck at explaining things...
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Ok what exactly did you do with this? lots of color burn? adjustment layers? levels? god knows I'm not qualified to give advice but I'll give it a go, ok?
all coloring layers set to multiply?
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Ugh, it's horrible ne? Oh yes pls, give advice~!!
no subject
1) Think Image. Don't think of the textures or the lights or effects. (So, yes at this point get rid of the textures.)
2) To deal with less complications: Set your Base to Normal. Multiply is fine if you plan on coloring below.
3) Now, Color. DON'T Color and THINK about the textures. Color and imagine how your image will look like.
3a) Do you believe in exclusion layers? If so put an exclusion layer first, then color. YOu need not be a exclusion hardcore and set it to 100%. Depending on the image and the color output, a 10% exclusion could work.
3b) Do you duplicate base and set it to softlight?
If you use any of these methods, adjust color opacity. If you're a fan of softlight, you may not need to adjust opacity. Colors are usually set to Multiply. I set them to Linear Burn to make them less dull.
On the headache of Textures:
4) OVERLAY is a slightly WILD layer type. So if you're gonna use it, experiment on different opacities. I only use overlay when I want to a) create a light effect b) experiment lulz
5) Be considerate when using COLOR BURN. You need not set it 100% all the time. For most icons above I used 50% or less (sometimes I don't burn) depending on how sharp the base and how dull the texture. If you think the Base image lines are too prominent already.. try that Saturation Adjustment Layer. :D
♥ I understand it's different when treating a screencap. Now you have to teach me how to cure teh screencaps lulz. ♥
no subject
I also saw the tutorial~! Yey~! XD, I will seriously try that today. Thanks so much!
As for screencaps. It's just a matter of Saturation Layers, Curves, Color Layers(either set to Softlight, Overlay, Multiply, and changed opcaities). And some stuff like that. Sorry, I suck at explaining things...
no subject